We’re back with another round of DWPeeps sharing their gameplay anecdotes from the past week! You’re probably not here for the witty introductions, so let’s jump right to the games…
There’s a new roll-and-write game that has caught my attention – Seven Bridges, published by Puzzling Pixel Games and designed by Ron Halliday. It’s billed as a “stroll and write game”, because players are touring the streets of Königsberg, and drawing lines to show which areas of town have been visited. Points are scored by crossing the city’s bridges (of which there are, surprise surprise, seven), checking out its many landmarks, and a handful of other criteria which I’ll cover in a full review. In particular, it offers an incredible solo mode that is a simple twist on the multiplayer rules, while also offering a rather difficult challenge. Absolutely worth checking out!
I’ve been marching my way through Pandemic Legacy: Season 0! My gaming group first had to finish up The King’s Dilemma last fall but now we’re April deep in the latest Pandemic legacy adventure. I LOVE having a passport and creating my character’s identity, role, and abilities. And there are secrets in the game that we’ll possibly never find out as we lose certain challenges and win others! I have to say that it’s a very hard game this time around. We’ve struggled a lot to play the new style/goals of Season 0, and it’s satisfying when we are successful. I think the hardest thing for me is the luck factor when flipping location cards after a city triggers due to three enemy agents. We’ve seen our game devastated by one of those cards and we’ve had literally nothing happen other times. The game can be unforgiving, but the theme is very strong and the spy craft easy to fall into. I can’t wait to see how my team ends up and if I’ll get burned before our last game. A teammate said in our last gaming session: “It wouldn’t be a game of Pandemic without Kim blowing her cover!”
I played in a few games of Two Rooms and a Boom over Zoom. Two Rooms and a Boom is a large-group social deduction game that works really well at board game conventions, as you need about 20 people minimum to play and it can go to groups much larger. Playing over Zoom was obviously a different experience but it did work. The main problem of Zoom is that people talk over each other and it can be hard to talk to each other. Private messages alleviated a bit of that problem. Two Rooms and a Boom is an interesting game, but it requires complete buy-in by a large group, which is difficult to achieve. In many ways Two Rooms and a Boom is a great icebreaker at a convention for you to get to know new people, rather than something that offers riveting and memorable gameplay.
Played Just One on the weekend and the four of us scored 11/13, which is a personal best for me. I also introduced my bubble to New Frontiers, the hybrid of Puerto Rico and Race for the Galaxy. One of the players was a huge Race fan, back in the day, so he really took to New Frontiers. And, as always, my Welcome to… play count on BGA continues to rise. It is closing in on becoming the second game, after Dominion, to join my Double Century Club.
And that brings us to the end of another week of DWP play reports. If you missed it, be sure to check out Nicole H’s article shining a light on our hobby’s assortment of bird games!