Isaac Childres’ first game design was a medium-heavy economic Euro set in a fantasy world. His second game design became the highest-rated game of all time on BoardGameGeek.
The final part of Episode 11 explains how Gloomhaven came to be. Click here to listen to how Childres’ drew from sources as disparate as Tzolk’in, Sentinels of the Multiverse and (yes) Cards Against Humanity to create the towering achievement that is Gloomhaven.
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