The Daily Worker Placement

Wednesday, November 30, 2022

Game Changers: Citizen Game (The Epic Conclusion)

by | published Monday, November 9, 2020

Isaac Childres’ first game design was a medium-heavy economic Euro set in a fantasy world. His second game design became the highest-rated game of all time on BoardGameGeek.

The final part of Episode 11 explains how Gloomhaven came to be. Click here to listen to how Childres’ drew from sources as disparate as Tzolk’in, Sentinels of the Multiverse and (yes) Cards Against Humanity to create the towering achievement that is Gloomhaven.

Author

  • David W.

    David is the Managing Editor of the DWP. He learned chess at the age of five and has been playing tabletop games ever since. His collection currently consists of about 600 games, which take up way too much space. His game "Odd Lots" won the inaugural TABS Game Design Contest in 2008. He is currently Managing Editor of The Daily Worker Placement. All in all he's pretty smug about his knowledge of games and game design.

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