The world of T.I.M.E. Stories is a closely guarded secret and so there is very little I can actually say about the game. There is good reason for the secrecy and believe me it’s for your own benefit. Too much information would ruin the experience of playing it for the first time.
So here’s what I can tell you, this is the first design by Manuel Rozoy. It spent years in development and Space Cowboys spared no expense on getting the balance and storytelling elements just right.
As you might expect, T.I.M.E. Stories is about time travel. You work with a team to go back or forward in time to deal with some impending disaster. If your team fails or runs out of time you’re sent back to your starting point for another attempt. This may sound a little like Tragedy Looper, but the two games are very different. Unlike Tragedy Looper, T.I.M.E. Stories doesn’t require anyone to be an expert in the game. In fact, the rules are surprisingly simple. The game unfolds in such a way that very quickly even novice players will be able to figure out how to play. Instead of worrying about complex systems you’ll be able to fully immerse yourself in the world of the game you’re playing.
The concept behind T.I.M.E. Stories is that it is a console that you’ll plug different adventures in to. The game it self has a simple set of rules that will exist across each new tale, but there is no limit to the amount of stories that can be told through it. Getting the base game will open up a huge world of adventuring possibilitles.
Now, I apologize for being so vague in this preview. Normally I wouldn’t even mention a game that I couldn’t go into much more detail about, but T.I.M.E. Stories is one that deserves to have a bit of buzz around it. It is a truly unique experience and well worth checking out. I could see that this type of game will not be for everyone, but I predict another big hit from the good people at Space Cowboys. If it’s received the way I think it will be, T.I.M.E. Stories might even create a new category of game.
So now that I’ve probably driven you crazy with anticipation, I have to be a jerk and let you know that you won’t be able to get your hands on it until Essen 2015 in October. North American gamers will probably have to wait a little while past then.
If anyone needs me I’ll be in my garage tinkering with a flux capacitor and a DeLorean trying to find a way to skip ahead to October.
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